Performance drops on renderer.enabled?

hi at all,

i have some problems with the performance on Android device,
im enabling 10 meshrenderer in a loop, at this time i loose up to 15 fps.
each object have an animation Looping on enabling.

curiously: after some seconds the framerate is back to 60 fps and runs stable while the 10 objects are animating,
the objects stored in a pool, i dont destroy and institiate them everytime, only enabling and disabling renderers

have anyone the same problem? have anyone an idea how to fix it?
thanks

OK, i have found out that i had too much drawcalls per object…
by reducing it by half it runs much better ^^.