hi at all,
i have some problems with the performance on Android device,
im enabling 10 meshrenderer in a loop, at this time i loose up to 15 fps.
each object have an animation Looping on enabling.
curiously: after some seconds the framerate is back to 60 fps and runs stable while the 10 objects are animating,
the objects stored in a pool, i dont destroy and institiate them everytime, only enabling and disabling renderers
have anyone the same problem? have anyone an idea how to fix it?
thanks