Performance for a lot of foliage? --- Animator or Shader ?

Hi @JamesB @Mecanim-Dev

I have a question. I have a field of grass that I want to animate. In your opinion\experience, which is more performant?

Should I use an animator controller that all the grass share? Or create a shader graph, shader, for the grass?

Thanks!

Hi!
Animator controllers are made for humanoid/animals kind of meshes, with complex animations, blending between states, and so on.
This means that they will perform poorly for a grass field, so shaders are definitely the way to go for animating this type of foliage.
Last tip: please avoid pinging people at the beginning of a thread, they don’t necessarily want to be mentionned everywhere.
Anyway, I hope this helps :slight_smile: