# Performance/framerate issue

**URL:** https://discussions.unity.com/t/performance-framerate-issue/603055
**Category:** Performance & Profiling
**Created:** [October 27, 2015, 5:45am UTC](https://discussions.unity.com/t/performance-framerate-issue/603055 "2015-10-27T05:45:41Z")
**Posts on this page:** 2
**Page:** 1

<div class="post-metadata">

### Author: ![GallifreyanTimelord](https://avatars.discourse-cdn.com/v4/letter/g/eb8c5e/32.png) [@GallifreyanTimelord](https://discussions.unity.com/u/GallifreyanTimelord)
#### Post date: [October 27, 2015, 5:45am UTC](https://discussions.unity.com/t/performance-framerate-issue/603055/1 "2015-10-27T05:45:41Z")

</div>

I was playing with a scene that had 1.3M tris, and getting terribly low framerates. I tried to see how things would be by eliminating things, and I eventually came upon a scene that was basically just the skybox. Still, my framerate is under 30fps. Any idea what might be causing the issue?

(Note: I don’t have a dedicated GPU, and that could be an issue. But still, I have got \> 60fps before and this is just a plain scene with 48 tris, so there’s no reason for this to have such low framerate).

 ![2356445--159697--screenshot.jpg](https://europe1.discourse-cdn.com/unity/original/3X/1/4/140ed032569354d31dba8babb7ad65c94ee91363.jpeg)

---

<div class="post-metadata">

### Author: ![Zuntatos](https://avatars.discourse-cdn.com/v4/letter/z/b19c9b/32.png) [@Zuntatos](https://discussions.unity.com/u/Zuntatos)
#### Post date: [October 27, 2015, 10:37am UTC](https://discussions.unity.com/t/performance-framerate-issue/603055/2 "2015-10-27T10:37:22Z")

</div>

As the stats in the topright say, your game is busy doing things on the CPU. Probably scripts you’ve made.
