Basically, the title. I am working on a small top down 2d shooter at the moment, similar to “Enter the gungeon”, also a Unity game. Now, i have a procedural mesh generator, generating nicely playable cave levels for my game using cellular automata. What i am struggling with, is how to actually display textures as a floor/background. The game will feature a Tiled floor with 2x2, 1x1 and maybe even 3x2 Tiles. I know how to distribute every Tile without overlapping etc, but what i need now is a way to display said Textures. I tried using the GUI.drawTexture method, but this displays textures in relation to the screen. Ive been browsing the forums a lot, though ive not found anything regarding this, same as on google itself. My question is: How would I go about the issue? Instantiate a gameobject with a Quad mesh, using a textured material? Or is there any other way of doing it?
Note: the solution does not need to have any colliders, etc, the only thing that needs to work is Normal Mapping for lighting.
If any questions regarding the Conditions appear, feel free to post a reply anyway ![]()
Thanks in advance,
a struggling Unity user