Hey,
I’m testing my game on a cheap laptop with integrated graphics so that I can optimize it, I’ve managed to get it running at 60fps in one of the most demanding area, but if I idle there for a while and come back the fps goes down to 55, and eventually to 50 and so on. I’m trying to understand what is going on, I’ve always been careful when coding, I’m looking at the profiler and noticed that the “used total” keeps going up slowly, here’s the memory tab on start and then after 15 minutess or so, does this mean anything?