Hey hey,
I’m writing some terrain texturing tools… and I became curious… are there any severe performance problems associated with having very “mixed” splatmaps.
What I mean by mixed is having most textures be present everywhere on the map, if only just a little.
So for example, maybe I will do most of my ground terrain with 50% sand and 50% rock texture. Is this a bad idea, performance-wise?
Please note that I’m not referring to the amount of splatmaps - I’m assuming here that we’re only using one splat map (4 terrain textures).