Ok, so I’ll attempt to make this as short as possible. I am making a traffic system using the data available from the asset “Easy Roads 3D” - The api from this asset gives me the roads and connection. Each of those objects has lanes, and each lane has a series of points along the path of the road. All fine and good.
Because of DOTS I can now have the number of cars in my scene that I want (Hover cars, so cars at multiple levels. …and yea I know MegaCity has this sort of things, I know how this looks, anyway)
Thing is, I need to access the road and connection info when EACH auto reaches the end of the current set of points. I am concerned that going to a Mono or just .net class to get this info each time the job runs would be a bit more expensive than if I recreate the road/connection/lane/points data as pure entity components. Recreating some of the functionality of the Easy Roads seems a bit silly, but I am GUESSING that using entities would be MUCH better to this process and the frame rates I require (VR game)
Thanks for any info.