Performance increases YAY

Before:

vert 4.0m
poly 214k
draw calls 304
about 386 fps

After:

vert 1.8m 55% less
poly 184.1 14% less
draw calls 112 63% less
about 750 fps 51% better

Just did a total redo of the entire level of my game. Got some pretty good results. Now hopefully 51% less people will complain about a “choppy” game. lol

Ouch 4M … thats a pretty hefty amount …
at least if it was in view which I don’t think as you have 400FPS with already my GTX280 on Core i7 droping down to 200 FPS with 2M verts at 600k tris and a thousand drawcalls.

But none the less the cut there is definitely welcome for many users, the drop of verts is a pretty significant one as it also means that there are on average far less verts on screen.

If this is some kind of 3D shooter or FPS / 3rd person cam game, then ownership of Pro for usage of occlusion culling could further enhance it.

I hate to be pedantic but this is not ‘showcasing’ anything …

what you did?

lol yes its showcasing what i did. to my game. as a solo producer of the models and the coding and the art… well i could go on but you get the idea. Its a nice achievement.

those 4m on screen all at the same time produced those fps. with an old comp such as a pavilion dv5 laptop. intel core2 duo and geforce 9200m gs.

but even with that crappy combo, it still ran fine. but many people were complaining that it was slow… lol. so whatever, i spent some free time reducing polys and verts. 15, 8 hour days of REmodeling. blah.

http://forum.unity3d.com/threads/31012-About-Showcase

What about a couple of screen showing what the hell is going on?

i need some pixels…! :wink: