Hi there,
I am writing my second android app on android.
I read and use the hints on Unity - Manual: Graphics performance fundamentals
but my games feels a little bit laggy on my samsung galaxy s 9000i
Admob is implemented and FixedUpdate is used for my functions; fixedTimestep is min 0.1 max 0.3 to get more performance
but it feels nothing helps
its quite a simple game, with some “large” images ( 1024x768 )
mostly I use the unity animation to animate my stuff
you can have a look at the game at
www.citrus-development.net/scripts/public/webplayer.html
I really dont know how to solve this issue
it would really nice if you have some tips / hints for me
thank you
logcat :
11-04 02:04:04.008: D/Unity(30550): cpu-player> min: 4.0 max: 35.8 avg: 11.0
11-04 02:04:04.008: D/Unity(30550): cpu-ogles-drv> min: 1.4 max: 18.3 avg: 3.8
11-04 02:04:04.008: D/Unity(30550): cpu-present> min: 0.4 max: 43.8 avg: 14.8
11-04 02:04:04.008: D/Unity(30550): frametime> min: 17.9 max: 66.2 avg: 29.6
11-04 02:04:04.008: D/Unity(30550): draw-call #> min: 21 max: 22 avg: 21 | batched: 45
11-04 02:04:04.008: D/Unity(30550): tris #> min: 712 max: 744 avg: 728 | batched: 1002
11-04 02:04:04.008: D/Unity(30550): verts #> min: 1144 max: 1168 avg: 1156 | batched: 740
11-04 02:04:04.008: D/Unity(30550): player-detail> physx: 1.0 animation: 0.1 culling 0.0 skinning: 0.0 batching: 1.9 render: 7.2 fixed-update-count: 0 .. 1
11-04 02:04:04.008: D/Unity(30550): mono-scripts> update: 0.0 fixedUpdate: 0.1 coroutines: 0.0
11-04 02:04:04.008: D/Unity(30550): mono-memory> used heap: 446464 allocated heap: 651264 max number of collections: 1 collection total duration: 23.8