Greetings,
I would like to hear some suggestion on how could I get over this situation:
I have a catalog that is presented in a scroll view. It´s components are stored in a text asset with over 9,000 lines (each line represents an indivudual entry with it´s features) and parsed into a list.
The problem is that the app takes too long to load and build the list. Usually it takes over 20 seconds to load (considering iPad… make it ~10 seconds on the macbook using unity editor). The main interface and user interaction will only take place when the loading process is complete. Our project would only be fine with 5 seconds to load.
Basically the text asset has it´s lines splitted into a string array and then each of the ± 9,000 lines get parsed again with Split(…) to extract the data for each component.
I tried to load 500 entries, start the app and later load bit by bit while still running the app, but it get´s the FPS to the ground (~3 to 8 FPS as opposed to 200+ FPS using the regular way).
I also tried to load 500 entries and then given specific triggers load a bit more, like when you scroll the scrollview too much it would load 40 more entries, but it´s lags too much (~1 second) and it doesn´t look good at all.
I did a method that checks if the touch device isn´t getting any touches for some time and then load all the entries it can while it´s idle touch-wise. But this does not solve the problem.
I thought on threads but I am not sure how C# threads would work on iPad.
Well, I hope someone could give me a suggestion on this situation!
Thanks!