Performance issue on a begginer 2D project - TimeUpdate.WaitForLastPresentationAndTimeUpdate

Hello everyone,…
I’ve just recently started to follow along a tutorial series and I noticed the performance I’m having is too low for a project the size as mine.
As a matter of fact, I have only a simple scene and a player moving around and I’m having some fps drops due to ‘TimeUpdate.WaitForLastPresentationAndTimeUpdate’.

Is this a known issue or something?
Can anyone help me out with this or give me some tips that I may be missing?

Cause I should not be having this problem, this early on a 2D project since I have almost nothing in my scene.