The test shader graphs in the PolySpatial package are automatically loaded on startup. This adds 42(ish) extra materials that are never used. Each material adds a small overhead for every global shader property that is being set, so it would be nice to get rid of them.
Here’s a list of the material names, instance ids, and shaders I’m seeing in our project.
Adjustment 8796 Tests/Artistic/Adjustment
Blend 8798 Tests/Artistic/Blend
Colorspace 8800 Tests/Artistic/Colorspace
Filter 8802 Tests/Artistic/Filter
hsv 8804 Tests/Artistic/hsv
Mask 8806 Tests/Artistic/Mask
Normal 8808 Tests/Artistic/Normal
ReconstructZ 8810 Tests/Artistic/ReconstructZ
Channel 8812 Tests/Channel/Channel
AllIO 8814 Tests/GraphIO/AllIO
CustomInterpolator 8816 Tests/Input/CustomInterpolator
GeomBitangent 8818 Tests/Input/GeomBitangent
Geometry 8820 Tests/Input/Geometry
GeomNormal 8822 Tests/Input/GeomNormal
GeomPosition 8824 Tests/Input/GeomPosition
GeomTangent 8826 Tests/Input/GeomTangent
Gradient 8828 Tests/Input/Gradient
Inline 8830 Tests/Input/Inline
Keywords 8832 Tests/Input/Keywords
Lighting 8834 Tests/Input/Lighting
Matrix 8836 Tests/Input/Matrix
PBR 8838 Tests/Input/PBR
ProblematicNodes 8840 Tests/Input/ProblematicNodes
Scene 8842 Tests/Input/Scene
Texture 8844 Tests/Input/Texture
Advanced 8846 Tests/Math/Advanced
BasicAdvanced 8848 Tests/Math/BasicAdvanced
Interpolation 8850 Tests/Math/Interpolation
LerpRange 8852 Tests/Math/LerpRange
Linear 8854 Tests/Math/Linear
Matrix 8856 Tests/Math/Matrix
RoundTrig 8858 Tests/Math/RoundTrig
Trigonometry 8860 Tests/Math/Trigonometry
Vector 8862 Tests/Math/Vector
Wave 8864 Shader Graphs/Wave
Procedural 8866 Tests/Procedural
Noise 8868 Tests/Procedural/Noise
Shapes 8870 Tests/Procedural/Shapes
Textures 8872 Tests/Textures/Textures
Utility 8874 Tests/Utility
Logic 8876 Tests/Utility/Logic
TexCoord 8878 Tests/UV/TexCoord
UV 8880 Tests/UV/UV