Hello,
my game is a procedural generated landscape (based on asset uniblocks but with many changes) in 3D with many polys and many draw calls. As Long as having Frames abouve 30 it changes the camera far plane.
In Editor it ALWAYS runs as I would like it:
Around 160 meters and 30 Frames (± 5%)
When running the Build (PC Windows x64_86) it always has around 50 meters and 15 Frames, thats less than 25% of it I would say.
I am currently running Gamma (Linear had the same Problem), it is nearly Independent of the Quality Settings when starting the Build (which are Default), I tried truning Allow HDR on and off did not help much, I have the post processing stack attached to the camera with DOF and Motion blur but turning off does not help much.
I realized this Problem since using Unity 2017. The landscape got much faster since, but running the build the gfx Performance got worse.
Any idea? What is the difference when running in Editor? I see all shadows and it Looks really good, I cannnot tell you Features missing there…
Help would be great!
Thanks and have a nice Weekend.