Performance Issue with RenderForwardOpaque.Render -> Clear

Hi all,

when I profile my App (for Android) on a phone (Samsung A5), the “RenderForwardOpaque.Render → Clear” takes about 80% of the resources. Further, those “Clear” occurs in the other scenes too and takes some time (5 - 10 ms), even if the scene is almost empty (one static Camera; Clear flags: solid Color; one UI-Button).

This is acutally my first Unity-Project and I’m not sure whether the performance is good enough. Build on an older mobile device I can hold 30 FPS stable (a higher framerate is for this app not necessary).

According to the profiler information below, do you think this is good enough? What are normal/good CPU/GPU times on a phone (average device)?

(The profiled scene itself has zwo Cameras and contains a lot of UI-Elements/Sprites; only Mobile-Shaders and UI-Default Shader were used)

SetPass Calls :51

Draw Calls: 55

Total Batches: 55

Tris: 1.0k

Verts: 1.9k

What about this “RenderForwardOpaque.Render → Clear” issue. Does anyone alread had to deal with this or can give me a hint how to approach this problem? After playing more than 15 min, the phone gets a little bit warm too. Could this be the reason for heating up the phone more than other apps do?

I would appreciate any help.
Thanks for your time.

@philipp_95 Did you figure out this issue? I am having the same issue with an app only using UI?

When I created the project from Unity Hub, I choose the template Mobile.
My project suffered performance issue, it makes the phone hot and drain battery. The quality setting was like this

CURRENT:
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Then I compared it to my previous project which didn’t have any issue. Its quality setting was like this. I changed my current project quality’s setting to this.

SOLUTION: Quality:
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Also, in the Graphics tab, the “Always included Shader” part, there are several unused Shaders that was added without me knowing. The tier setting also unchecked “Use default”

CURRENT:
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So I deleted all the unwanted Shader and checked “Use Default” for all tier

SOLUTION:
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