Hi,
Below is the output of internal profiler of android. FPS is around 20.
D/Unity (19072): cpu-player> min: 20.8 max: 183.9 avg: 41.5
D/Unity (19072): cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0
D/Unity (19072): gpu> min: 0.0 max: 0.0 avg: 0.0
D/Unity (19072): cpu-present> min: 0.6 max: 7.0 avg: 1.5
D/Unity (19072): frametime> min: 21.6 max: 185.8 avg: 43.0
D/Unity (19072): batches> min: 49 max: 65 avg: 58
D/Unity (19072): draw calls> min: 53 max: 73 avg: 64
D/Unity (19072): tris> min: 19265 max: 23003 avg: 21241
D/Unity (19072): verts> min: 17097 max: 19195 avg: 18158
D/Unity (19072): dynamic batching> batched draw calls: 17 batches: 11 tris: 73 verts: 133
D/Unity (19072): static batching> batched draw calls: 0 batches: 0 tris: 0 verts: 0
D/Unity (19072): player-detail> physx: 786.7 animation: 1392.5 culling 0.0 skinning: 347.0 batching: 0.9 render: 13273.9 fixed-update-count: 0 … 5
D/Unity (19072): managed-scripts> update: 6420.2 fixedUpdate: 67.1 coroutines: 0.0
D/Unity (19072): managed-memory> used heap: 40456192 allocated heap: 61190144, max number of collections: 2 collection total duration: 308766.0
How to know where the bottleneck is?
Thanks in advance.