Has anyone else experienced serious slowdown when playing a scene with both the game view and scene view visible?
I’m working on a very simple scene (a blocked out level and one character, nothing more - 4000 tris total) and it’s essentially unplayable when looking at both views at the same time. It’s a hard thing to submit a bug for, so I’m really just curious to hear if anyone else has had this issue… I’m on a mac, 10.10.1.
In past builds there was an issue that caused slow rendering of gizmos via OpenGL. I had experienced similar slowdowns w/ Unity on Macbook Pro as well, but recent builds, including b18, have been much better for me. As a workaround I’d suggest unchecking some or all gizmos from rendering in the editor scene during play-mode.
Here’s a link to the original thread discussing the editor scene rendering performance issues.
If these issues are a regression from Unity 4.x for you then I’d recommend submitting a bug report.
I’ve always had that issue on Unity 4. I also get slowdown if the Inspector tab is open -something about the screen dynamically updating transform values in the panel that slows it down.
I figured it was because it takes more power to run both the game and the scene view and/or update the inspector.
usually i make sure the inspector tab is closed (i open the lightmap tab over it) and i make sure the Scene view tab is closed(i open the tab with alerts instead). Or if i set the game to play full screen it runs extra fast, i assume because there are no additional panels being dynamically updated then, just the game screen.
Yeah, I’ve had that issue as well. I find that it’s not as important to close the inspector as to make sure you have nothing selected in the hierarchy.
Hmmm, alright, cheers guys. I’ve learnt the ‘don’t have anything selected in the hierarchy’ trick already - that’s always been an issue. I definitely used to be able to get smooth performance with both the game and editor views visible, but I can’t remember exactly when (in the Unity 4 cycle) that changed.
If I figure anything out I’ll be sure to update this post (and if anyone else has any suggestions - gratefully received!).