Performance issues with 3.5?

I’ve noticed some significant performance issues with my project in 3.5, had a konstant 60 fps in 3.42 (only dropping during very intense physics destruction) - but now my fps drops to 30 under just minimal physics stress?

Has anyone else noticed something similar? - and perhaps found a solution?

As far as I can tell, the problem seems to be localized to the editor. The framerate seems to hold when running the builds. Still this wasn’t present in the previous version, and therefore might be worth looking into :slight_smile: