Hi,
Working on an airship game.
The airships are “IsKinimatic” rigid bodies.
They have empty child gameobjects with Box Colliders" set to be triggers. They are hitboxes and set on a layer to only collide with projectiles. These child gameobjects are NOT rigid bodies. I have around 30 hitboxes per ship.
Just calling Transform.postion = on the ships is dropping my framerate from: 60 without the hitboxes, to 30 with them.
Any thoughts? Can unity not handle moving 60 Box Colliders? Do I need to roll my own projectile collision system or am I missing something in Unity?
P.s. non of the game objects are scaled and I have a really powerful box.
Thanks!