performance issues with fullscreen mode

I’m experiencing serious performance issues, fps drop down by factor x, when going from windowed to fullscreen mode (same resolution), happening with Chrome on Windows. Anyone else seen this?

Interesting: Isn’t a consistent behaviour, sometimes it happens and sometimes everything works as expected.

Problems were experienced with this one. I mainly wanted to test how fast max3d performs in comparison to unity with a simple computed scene. Doesn’t look the same due to the time i gave it and different working materials, shaders, directx vs opengl. Music from the wonderful AVS (Pedro Camacho). All runs smooth here (if the problems don’t show up).

Ahh my first Unity compiled one from my sigh Windows machine. Thanks to all who finally finally finally made this happen. :O)

o max3d (r92 pre pre pre pre alpha, win only):
http://spielwiese.marune.de/_max/_tmp/uno4.zip (mouse, wheel)
http://spielwiese.marune.de/_max/_tmp/uno4b.zip (godrays version)

o unity:
http://spielwiese.marune.de/_uni/_tmp/uno4_uni.html (fullscreen via right mouse button)

http://www.youtube.com/watch?v=yaovDjL7Dxg

Is this behaviour only on chrome or on all browsers?

So far i only have seen it in Chrome but i also haven’t tested others a lot.

Always happens when IDE is open (IDE open plus Chrome running), as soon as you close the IDE it’s fast as expected.

thats to be expected as the IDE is requesting a fair amount of performance too and webplayer fullscreen is just extended window mode, not fullscreen exclusive so the IDE is in fact running in the background

Doesn’t happen a) when the IDE is open and webplayer is running in windowed mode parallel or b) with earlier versions of Unity on OSX.