Performance of Unity on a MacBook Pro

I am running into difficulties doing the new tutorial on my MacBook with a 30" screen, should handle it fine, I made some progress but I am just wondering if there is any simple things I am over-looking as far as making it perform better goes.

I have switched to a 2 split layout and downsized the window that has helped.

Thanks for any more tips!

Nice tutorial by the way (3D Platform Project)

I’m using a dual screen setup with my first-gen MBP 17", and have definitely noticed that performance does suffer when you run in the editor and use both screens (I usually have the console and other stuff on the MBP screen and use the external as my main screen).

Also, your 30" screen is using pretty high resolution, which will further slow things down. I doubt you would want to aim for a MBP to be able to run a game full-res on a 30" screen, at least not if you want a good frame rate.

This isnt going to slove your issues, but I have observed that if I’m getting lag while building a scene, going fullscreen in the scene view makes things smoother, probably because the gpu is drawing the scene once instead of twice (game view and scene view).

But I’m on a completely different hardware setup so it might be specific to my situation.

AC

O_o I can’t really help you, but maybe I can help others help you. There is no 30’’ Macbook. Think about it, that’d be ridiculously huge for a laptop.

You can plug in external monitors to a laptop. :slight_smile:

-Jon

Ack! Read it wrong. >.>

Forget I said anything! flees

The single screen window (spacbar) defiantly helps
less windows cuts down the workload I am also keeping them smaller.
Anyway glad I am just not missing some hided setting somewhere.

Thanks for you comments, no doubt I’ll have more questions soon, have made some progress in meantime.

Thanks again

Try making the window smaller. A 30" screen is pretty huge for a macbook. The GMA 950 is very limited in most respects, including fill rate. 30" is a lot of pixels, and the macbook probably can’t handle it for 3d games in the editor, at high resolution. But making the Unity window smaller will fix that.