Performance of WebGL

What is better to use for performance? URP or Standard?
I am working with Unity 2021 will versions like 2022 or 2023 give me better performance for WebGL?
I would be happy to open a discussion here about anything you think would improve performance for WebGL project.

Thanks!!!

URP hands down, for any platform!
As to versions, you gotta try it. Probably won’t make much of a difference. I’d be more concerned with iteration cycle time (script reload and building).
2023 is still alpha, don’t even consider using that for production use.

Thanks!
Sorry, what do you mean by saying “URP hands down” my English is not that good.

hands down = no doubt about it
simply: it beats the legacy (standard, default) renderer in terms of performance, and sometimes by a significant amount

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Very good news. Thank you very much.