What is better to use for performance? URP or Standard?
I am working with Unity 2021 will versions like 2022 or 2023 give me better performance for WebGL?
I would be happy to open a discussion here about anything you think would improve performance for WebGL project.
URP hands down, for any platform!
As to versions, you gotta try it. Probably won’t make much of a difference. I’d be more concerned with iteration cycle time (script reload and building).
2023 is still alpha, don’t even consider using that for production use.