(Performance Q) Modular House Kit

Hi everyone! Sorry if I don’t meet unity forum’s etiquette, I think this is my second post ever (;

So I’m currently working on a modular set that will be used to construct houses for a friend’s game. It purposely included many various pieces so to create varying houses and buildings. Modular walls, ceilings, floors, roof pieces, etc are included. Using this mod set, a house could have a 100+ pieces making up it’s shell. (Not including props) Whole villages would also be built using this method.

This set could be a fast solution to building unique villages without having to jump between level design and asset creation over and over again. But is it a practical solution?

Q1: What are the performance gains/losses of using a mod set like such to build most all houses?
Q2: What are some things to know to make sure this set and it’s houses are optimized? (unity wise)
Q3: Is there anything else I should know about before continuing with this method?

Some things to keep in mind:

  • This is an open world game where many houses can be on screen at once.

  • I would like mod pieces to have interchangeable textures.

  • I would like to eventually create a level editor type deal with these pieces. Using custom tools for choosing which piece you want and what texture, and saving the position and other data on a server.

  • The game needs to be able to run on lower-ish end computers. Sort of like World of Warcraft i suppose.

Example of mod kit :

Bump. Any help advice would be appreciated (:

B.U.M.P.