ok so i have a light prefab that i can shoot out and when it gets shot out it instantiates a spark particle from the resources folder where it collides,
and i put these light prefabs all over levels
my question is what is my best way to play the particle at a collision point that is best for performance
should i:
-have 1 particle in the scene and move it and play it at each collision
-have a particle as part of each prefab and just play it
-instantiate the particle when it collides (how i have it now)
i really dont know what would be the least laggy way…thanks