I’m making a lowpoly mobile game where assets just have solid colors (a few materials with different colors for a model)
Which would be faster (for forward rendering)?
Mobile/VertexLit (Only Directional Lights) with 4x4px plain color texture
or
Standard shader with only color setup
from Unity Documentation: Vertex-Lit shaders in Forward rendering path are always cheaper than Pixel-Lit shaders
but there is overhead of texture switched for each material