Look, i have a situation in which i need to have like 10 or 20 scripts running at the same time.
What is the best approach in terms of performance ?
a. Create N objects each one with one of the scripts i need ?
b. Create 1 object and attach to it all the scripts i need ?
I know its silly, very low number of scripts and also i think i already know the answer… but just in case…
what do you think ?
On the other hand, the application will demand a lot of resources, a lot of game objects and a lot of scripts in other areas, so, saving even if its a milisecond is worth it.
thanks
.org