Performance Question

I would like to know wich method to get objects references is more expensive (on performance and memory use) on Ipod:

  1. Use the function “GameObject.Find()”
  2. Create a global var and drag the object in the inspector, and then use it.

Thanks in advance

I’m by no means an expert but here’s how the performance would rank, from slowest to fastest:

1.) GameObject.Find in Update
2.) GameObject.Find stored to a variable in Start/Awake
3.) Dragging in the gameobject by means of a public variable in the inspector (I think the term for this is statically linked?)