Hey! I’m making a 2D rythm game and so far It’s going great. I have a few questions on optimizations and micro optimizations for the game.
1 : Does No Clear gain a slight performance boost? I can use it in my case since I’m using sprites.
2 : Is there any more optimization I can do on top of disabling shadows, per texture filtering ,etc?
I think almost every project is pretty specific when it comes to optimization. Use profiler and see what is going on performance wise in your project. Check if you are CPU or GPU bound. Basically try to improve on these parts where it uses most of CPU/GPU.
Well that’s not really an option for me unfortunately. For 2D games I still use Unity 4 because it’s lighting system is less GPU dependent and all, or am I wrong about that?
For 2D games it doesn’t matter since there is no Standard shader for 2D sprites. Also you are not forced to use new lightning system and it only works with standard shader. If you are using other shaders it will be basically the same as 4.6. You can also change rendering paths and etc if necessary.
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