Hi, I’ve been working on my project for awhile now and have recently been encountering performance issues in Unity. I am still early on in development with a long way to go, so I’m pretty worried about it. Add to that I haven’t yet introduced many graphics elements.
When running the game I encounter glitches frequently and it even freezes for several seconds occasionally.
SOME SYMPTOMS / NOTES
.I’m using Unity Pro
.Basically everything is built with Playmaker, not code
.I have a brand new powerful PC
.I really noticed this starting when I began using Unity’s new Mecanim system. I tend to blame it for all my problems but am not sure.
STEPS I’M TAKING
.Re-installed Unity (No difference)
.Keeping Mecanim interaction super simple.
.Cutting down on actions in Playmaker that run every frame (Does this help?)
Here’s an image of the Unity Profiler while the game was glitching. Thank you for any help / insight.