For some reason I am getting this wild spike every 3 frames and I can’t really understand why.
I basically have 2 cameras in my scene, one normal and one that is overhead as a sort of minimap.
I need some help to analyze why there is this drastic spike. There’s no reason why I shouldn’t have a higher, stable framerate with my low poly game (currently just above 150fps), even with some image effects. I’ve been static batching like crazy and the lighting is all very low quality, intentionally.
So I dunno where more specifically to look.
Very much appreciate the help and do say if I’m missing something. It’s my first time properly optimizing.