I working on Android game and I would like to make it best performance as possible
because I found that some devices cannot play my game, and I don’t know why
my game is 2D sprite renderer game, it maybe because or memories are not enough…
Memory is a good point to look at.
I personally use Unity Cloud Diagnostics for getting good reports on when the game craches on a users device.
Then you get information like what the crash message was and what device and how much Memory it had.