Buying Performance Tools You save 30$ : 45$ + 45$ + 15$ = 75$!
Advanced Render System is perfect for open spaces; Super Level Optimizer greatly reduces the number of Draw Calls and the load on the CPU/GPU; Polygonal Culling is perfect for optimizing enclosed spaces;
These three assets allow You to best optimize Your game.
Advanced render system and polygonal culling has no conflicts it will be okay if I’ll use both of them in one scene?
Supper level optimizer is a lifesaver by the way, much better than MeshBaker and other.
Edit:
It would be greate if you add object management by tags, so it will be much easier to use your tools with huge procedural scenes.
Hello again, can you explain what is the best way to use advanced render system?
I have a huge world wich consists of chunks(meshes), your systems save when the camera is not moving, it really greatly lowers tris and verts but if I try to look around I catch some huge freezes and fps drops.
To avoid huge freezes You need to configure the system. Try to decrement “Updates Per Frame” value, increment “Replace Distance” value, and a little bit increment “Update Angle”.
Hope it’s helped You. If You have other questions You can freely contact me.
Do you think to rewrite Polygonal Culling mesh generation in a multithreaded way, something like using TPL library? It takes too long to generate PC_Culling data for middle size and large size scenes.
I have been thinking for a very long time about how I can speed up the work of Polygonal Culling. Unfortunately, this can not be done with multithreading because Unity has problems with this. But, I have ideas for accelerating Polygonal Culling in other ways, which I necessarily implement to the next update.
I would like to tell You about other my assets. First it’s Super Level Optimizer.
SuperLevelOptimizer is the tool created in order that the user had no problems with game optimization. The most clear and the most effective. You shouldn’t think of optimization of Your game more. SuperLevelOptimizer optimizes a scene for You. All that You need to make, it only to watch the seven-minute training video and You will be able to optimize Your game in couple of clicks of a mouse. SuperLevelOptimizer advantages: * Unity 5 is supported! * Reduces load of GPU * Support of Occlusion Culling is added * Completely automatic work * Idle time in training, intuitively clear interface * Bakes textures in atlases * Combines meshes * Bakes tiling textures to atlas * Source assets don’t change * All materials is supported * PBS shaders is supported