Performance Tools[Released][Discount]

Hi, my name is Andrey and I have a offer for You.

Performance Tools - a set of packages for optimization.

The set consists of three assets:

Advanced Render System (45$)
Super Level Optimizer (45$)
Polygonal Culling (15$)

Buying Performance Tools You save 30$ :
45$ + 45$ + 15$ = 75$!

Advanced Render System is perfect for open spaces;
Super Level Optimizer greatly reduces the number of Draw Calls and the load on the CPU/GPU;
Polygonal Culling is perfect for optimizing enclosed spaces;

These three assets allow You to best optimize Your game.

For any questions please contact us at this e-mail : andre-orsk@yandex.ru

Have a nice day :slight_smile:

Polygonal Culling Presentation

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Advanced Render System Presentation :

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Super Level Optimizer Tutorial :

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Polygonal Culling Example of usage :

Advanced Render System Example of usage :

Performance Tools number 7 in Top Grossing!

Performance Tools number 6 in Top Grossing!

Super Level Optimizer now number 5 in Top Paid!

If You have any ideas or questions, please contact me at this e-mail : andre-orsk@yandex.ru

If You want to receive in advance information related to my assets, write to my e-mail: “I want to get information.”

Advanced render system and polygonal culling has no conflicts it will be okay if I’ll use both of them in one scene?
Supper level optimizer is a lifesaver by the way,:wink: much better than MeshBaker and other.

Edit:
It would be greate if you add object management by tags, so it will be much easier to use your tools with huge procedural scenes.

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Dear Markus,

I’m sorry for I’m so long didn’t answer.

There is no sense in using Polygonal Culling and Advanced Render System in both, because this tools make optimization in different ways.

Polygonal Culling is suitable for closed spaces, and Advanced Render System for large open locations.

Thank You for Your suggestion, I will certainly take it into consideration.

Kindest regards,
Andrey.

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Hello again, can you explain what is the best way to use advanced render system?
I have a huge world wich consists of chunks(meshes), your systems save when the camera is not moving, it really greatly lowers tris and verts but if I try to look around I catch some huge freezes and fps drops.

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Dear Markus,

Thank You for the question.

To avoid huge freezes You need to configure the system. Try to decrement “Updates Per Frame” value, increment “Replace Distance” value, and a little bit increment “Update Angle”.

Hope it’s helped You. If You have other questions You can freely contact me.

Kindest regards,
Andrey.

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Do you think to rewrite Polygonal Culling mesh generation in a multithreaded way, something like using TPL library? It takes too long to generate PC_Culling data for middle size and large size scenes.

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Dear Markus,

Thank You for the question.

I have been thinking for a very long time about how I can speed up the work of Polygonal Culling. Unfortunately, this can not be done with multithreading because Unity has problems with this. But, I have ideas for accelerating Polygonal Culling in other ways, which I necessarily implement to the next update.

Kindest regards,
Andrey.

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Hi,

I would like to tell You about other my assets. First it’s Super Level Optimizer.

SuperLevelOptimizer is the tool created in order that the user had no problems with game optimization. The most clear and the most effective.
You shouldn’t think of optimization of Your game more. SuperLevelOptimizer optimizes a scene for You. All that You need to make, it only to watch the seven-minute training video and You will be able to optimize Your game in couple of clicks of a mouse.
SuperLevelOptimizer advantages:
* Unity 5 is supported!
* Reduces load of GPU
* Support of Occlusion Culling is added
* Completely automatic work
* Idle time in training, intuitively clear interface
* Bakes textures in atlases
* Combines meshes
* Bakes tiling textures to atlas
* Source assets don’t change
* All materials is supported
* PBS shaders is supported

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Super Level Optimizer Link : Super Level Optimizer | Utilities Tools | Unity Asset Store

Super Level Optimizer Forum : https://forum.unity3d.com/threads/super-level-optimizer-discount.444154/