Performance Tools

Coming soon to the asset store…get it now for free (see below).

A simple set of performance tools to optimize your game.

Release Tools

We are currently offering a beta version for testing purposes. We are committed to solid production code, and will only move features to the “release” category if they have passed heavy scrutiny.

Beta Tools

  • FPS counter
  • Light enabler/disabler (based on distance from light source)
  • Set frame rate (a simple script to set the target frame rate)
  • Quality settings controller (frame rate dependent way to dynamically switch between quality levels)

The issue of ms/frame vs. frames per second is not really open for discussion anymore. When it comes to optimizing your game, you should be far more concerned about the time it takes to render frames than the number of frames rendered in a second. The conversion in both directions is quite simple:

1000 / FPS = ms

1000 / ms = FPS

If you test out the beta version and find a bug, I’ll give you a free voucher for the asset store version. :sunglasses:

To try it out, just import the package from our website into your project. The “performance tools” prefab can be dragged into your scene, and the rest should be self-explanatory. I’ll make a demo video sometime soon, but if you have any questions, don’t hesitate to ask! I’d greatly appreciate it if you would share how it affects your game’s performance in this thread. You can post bugs here, or send me an email at assets@integrity-sg.com.

Thank you! :smile: