Coming soon to the asset store…get it now for free (see below).
A simple set of performance tools to optimize your game.
Release Tools
We are currently offering a beta version for testing purposes. We are committed to solid production code, and will only move features to the “release” category if they have passed heavy scrutiny.
Beta Tools
- FPS counter
- Light enabler/disabler (based on distance from light source)
- Set frame rate (a simple script to set the target frame rate)
- Quality settings controller (frame rate dependent way to dynamically switch between quality levels)
The issue of ms/frame vs. frames per second is not really open for discussion anymore. When it comes to optimizing your game, you should be far more concerned about the time it takes to render frames than the number of frames rendered in a second. The conversion in both directions is quite simple:
1000 / FPS = ms
1000 / ms = FPS