Performance Tutorial?

HI.
I have been doing some optimizations (do I spell that right) on my game the last month and I have come up with a lot of ways to make my game run faster. So I thought that I should share it and write a tutorial, and now I wonder how much interest there is in such a tutorial.

Thanks /Aron

Good it’s such a great interest in it, because I have already written a part of it : )
Here it is:
If you think I have forgotten something, please tell me, but as I said, it is work in progress.

http://arongranberg.com/unity/tutorials/programersguide.pdf

/Aron

PDF? Really? Yech.

This advice would be good to put on the wiki, rather than on your own site (whre, quite frankly, no one will ever find it when they need it.)

Also, you can check out http://unity3d.com/support/resources/unite-presentations/performance-optimization for a presentation by Joachim on the subject of efficiency.

Surestone,

Thanks for the work so far. Looking forward to the finished product.

PDF is fine for me, tho’ point taken about future searchers. Many of the tutorials one gets (including from Unity) are .pdf format. Better than youTube!

In the ideal world, I think this text (and our tutorials) should be HTML. The main advantage of that is that I can have it in a browser window (that I can make SMALL) - the text reflowing just makes it so much more flexible and nice.

That being said, I think for many tutorials (as opposed to code snippets and reference) a printout is usually what’s preferred - and in that case, PDF wins big time.

Html wins when there are examples included (demoing running content), otherwise pdf is nice to have.