performance Unity 2.5 windows

hi,
i´m evaluating unity and i noticed “strange behaviours” in a simple scene just with a camera and 1 rigid body:

if i move(add force) to this rigid body(box)
is noticeable constants sudden pauses/breaks during the game.

hi again,
my trial period is running!
before continue any test i want to know how to fix this Stability issue.

A couple of quick ideas:

Are you updating physics, in your case applying force, in the FixedUpdate event as opposed to the Update event? You want to be using the FixedUpdate event.

Are you applying a time delta when updating physics? You don’t need to as FixedUpdate occurs at a fixed rate.

hi,

yes.

i can notice this with the FPS controller movement and when lerpz are walking(looking at the same time to the ground as a reference).

Lerpz runs (for me) at a steady frame rate with no stuttering.

A couple other ideas:

Does your hardware compare well with the minimum required for running Unity content?

Have you checked if you have any background tasks that might be stealing CPU time?

BTW, are you running on MacOS or Windows?

hi,

frame rate is not the problem!
frame rate is ok and don´t change even with the strange behaviours.

i found the problem > per-pixel light kill the stability.

they kill the stability?

The worst of the Windows version is it is very slow to start Unity the first time, about 10-15 times longer the time it lasts to start in OSX (Mac).
Other problem is the window resizing and tab changing because it is also very slow.
And sometimes the editor crashes to desktop.
I am a Windows user but for the moment I continue to develop with the Mac I bought a year ago with Unity. :slight_smile:

( My PC is a AMD X2 4400, 3 Gb Ram, Geforce 8800 GTS, Windows XP Professional Service Pack 2, driver NVIDIA: 182.08 )

they? not.

per pixel light yes.

just turn off force pixel and the murdered stability(all shaking)go.

and now

even with force vertex selected sometimes
“in most of the time” it still happening.

this is the reason for the constants sudden breaks and pauses noticed by me.
and after being ignored here,I asked for the support if this is the problem(I think it is) I was also ignored by email

just for the character?
if I include lasers shots (balls in movement) in lerpz tutorial these jittery looking laser shots will be noticed
if i include moving platforms in lerpz tutorial these jittery looking moving platforms will be noticed

so support?
there is a sollution for this problem or not?
i have just 6 days trial period.

hi,support
nothing to say? of course that not.

this question is easy:
PLEASE anyone,how to uninstall the unity windows editor?

From Start Menu - Unity

but the trial has expired!

You can turn it on on any rigidbody if you like. In our experience it’s not necessary for all objects, but this may be dependent on the game you are making and the fixed update rate you are using.

hi,Joachim

(as i said before) i´m just moving a
game objec > a ball and this jittery lookingis constant and “easy to see” > just move anything in unity and see!

when i move a sphere or anything in any engine that i known this sphere or thing moves smooth using physics or not.

this is the problem and some people with whom I spoke have noticed the same!

And in which way is this related to uninstalling the editor? Uninstalling will not affect that.

If you are seeking for a way to potentially expand the trial, you must contact the support and ask for a trial expansion key or alternatively buy Unity Indie.

which start menu?

Sorry, in that case I just am not aware of the behaviour. Do you have an example that shows it? Maybe a screencast so we can see what is happening?

my trial has expired!
and no interest in solving the problem until now

I decided not post a fraps video here because the lag result which would not be fair.

how do i uninstall unity in windows?
Control Panel > Add or Remove Programs> unity?
where are the uninstall.exe? what a headache.