I’m seeing a big difference in CPU usage when running the same project compiled as windows executable or for web player.
Project is a server and has pretty much all rendering disabled. My CPU usage is at about 13% when running in editor, or in browser. However windows executable runs up to 68%.
My guess is because framerate is capped in both the editor and in the browser. So if the game can run faster than the capped framerate then the program just idles for a bit. In standalone the framerate is not capped so the program will go as fast as it can to get the top framerate possible.