Target Platform : >iPad2
Top-Down view
Gameplay :
My game is set in such a way that the player moves from the top to the bottom. He travels around the leaves and branches untill he reaches the ground.
Requirement :
I would like to have trees and branches on the level as they are a very important part of the gameplay.
Problem :
Hence as branches were required, I went on to use the unity3d trees and placed one. I bought the tree from the asset store. It had around 2500-5000 tris. The device just choked. I also read the data from the device during it’s most choked moment and it read like this.
Expectations :
As branches are very important part of my gameplay, I really need to find a way to fit branches and leaves. I would also like to find an optimal way.
I require some assistance, with the best you devs could offer. I am not able to think beyond as of how to accomplish it.
Thank you.
EDIT :
The Scene is something like this :
Those are the branches and the cube is the player. The branches do not posses any leaves for the moment. It is just a blind prototype of how the scene would be. You are also looking at X-Z axis. Please note that the above stats do not resemble with the above picture. The above picture does not have leaves whereas the stats was taken out of iPad with leaves and branches. The picture is just a image to show how the scene is oriented. If I am not defined, pls let me know. I will try to provide a better definition.