my test by duplicating the vaccum robots and dirt are not very good: 2+ms for 30 agents (that’s 20ms on a switch)
maybe they are complicated, not sure so I wonder if any user had more luck
Could you share your project, I would like to compare with our new version ? The bottleneck could be the world query part, because on the Planner side if the ‘perception radius’ is still small it should not be too much impacted.
I sent you the project via the bug reporter
#1272565
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