Hi,
My Questen is where the performance is better:
- For Meshes
-Mesh made of some smaller meshes stuck into eachother and many meshinstances(one meshdata + copys)
-One single Mesh but much more poligons - For different Mesh-states(for example a tower you can upgrade)
-A animation which saves the different states and change after upgrade
-A Mesh for every state and change it with Instantiate and destroy
-Or is there even a better solution?
thanks for help