Good day,
I’m trying to make an ULTRAKILL / DOOM -esque gib effect when you hit an enemy with a bullet.
Problem:
-I am scared of Instantiating a particlesystem gameObject on each hit due to potential future performance issues
-Setting an already active particlesystem attached to enemy on idle to play a burst effect everytime on enemy hit = getting this error: “NullReferenceException: Do not create your own module instances, get them from a ParticleSystem instance”
Help, pretty please lol
Thanks