I’m referring to this YouTube video of Arend Peter Teaches: Coding Perlin Noise in Unity
In the tutorial, he uses 100x100 tile to generate the world, but I would like to use a real Terraria tile which is 16x16, if I just fit in the 16x16 .png tiles to the prefab, the world generates the prefabs with lots of gaps in between.
I’m attaching the 2 scripts used in the video.
What should I be looking to change within the codes?
And a brief explanation as to why would be very much appreciated!
Thank you in advance.
3123772–236528–Generator.cs (1.05 KB)
3123772–236529–PerlinNoise.cs (860 Bytes)