Perlin Sphere

I’ve been trying to adapt the Fractal Texture / Perlin noise scripts (from the Procedural Content examples) to work with a sphere.

The challenge is, of course, to eliminate the seam since the resulting texture is not tileable. Has anyone tried something like this… successfully?

many thanks,
-Paul

This site gives you a method to fix tiles in proc textures, hopefully it is useful.

http://www.ericchadwick.com/examples/tiling_an_animated_texture.html

-Jeremy

Thanks Jeremy.

I was wondering if anyone had managed to create a perlin / fractal algorithm that tiled without masking?

Or, has anyone developed a successful procedural masking example for tiling textures in Unity?

-Paul

Hi Paul …
I’m curious how did you go with the Perlin noise fractal algorithm quest??
What solution did you end up using?

The bit at the bottom of this page looks fairly straightforward.