perpendicular sprites towards camera

I’m trying to get a sprite to face towards the camera, while the forward direction of the sprite is rotated towards the direction its going. I’m trying to do this for a bullet sprite when the camera is facing down or at a steeper angle.

I tend to make empty GameObject “Containers” for most of the things in a scene. With your bullet example: An empty gameObject named Bullet, with the Child “Graphics”. A simple script can be attached to the Graphics object to keep it looking towards the camera, while a different script can handle the movement of the parent object.