PerPixel lighting issue

I hope this is in the right section

Anyway im having an issue with PerPixel lighting as in it doesn’t seem to work (see pic). Our game (BattleBears -1) was originally on the iPhone/iPod, and we are trying to port it to the pc/osx so we want to go nuts with lights and effects that we couldn’t do with the iDevices. I have put my player settings/render path to deferred lighting and my lights Render Mode are set to important.
Coming from my 3d team:
“But the main issue is we are using enviornments made for the iphone, and to save texture space we made the environments with two UV’s one that laid out the environments into strips to use a 128x1024 strip for repeating tiles, and another that maps the whole thing for a unique lightmap now that we are trying to add in real lights the seams in the geometry are messing it all up so we want to fix this w/o remodeling everything if possible”

I hope its just a setting so my 3d team wont have to re-make everything.
Any help would be much appreciated :slight_smile:

OH, we found out what was wrong. the mesh (our level) needs to have a smoothing angle of 0! we only tested it on a few of our levels (like the one in the pic). I will try to post when we tested all the levels, if anyone wants to know.