I wanted to know if there is a way to keep downloaded asset bundles after quitting an App built on Unity iPhone Pro, in a way it would work like an incremental add.
Something like adding new levels that would be downloaded only once in a lifetime by the App rather than every time the user launches it.
Any help would be greatly appreciated! Thanks a lot!
I was wondering if any experienced user or Unity dev could please just point if Unity iPhone currently support doing permanent incremental adds to apps…!
If there’s a way to write the bundle data to disk and read it back, then you’d be set since you can do regular file i/o using Mono without any problem. As for whether or not you can do that, I don’t know. That’ll have to be answered by someone who knows more about asset bundles than I do. But after a cursory look at the docs on AssetBundles, it looks like Load() will load from a file. If so, then it’s just a matter of writing the asset bundle to a file on the device, then loading it later on.