Persistent Object Inconsistency

We just changed a bunch of 3D character assets in our project, and now when it runs it spits out about 170 errors that simply read “Persistent object inconsistency” with no further details other than at the bottom saying “Error in file: …..\Runtime\Misc\SaveAndLoadHelper.cpp at line: 1176.” We’re using Unity 2.6.1f3 on Windows 7 x64 Pro. Does anyone know what this means?

Never heard of that one, but try right-clicking on the asset folder (in Unity) that contains these objects and choosing Reimport, or Reimport all if that doesn’t work.

We ended up re-exporting and re-importing the models that were suspect. I don’t know what kind of changes the 3D asset guy made in between, but whatever it was resolved it. I would just really like to know what causes that sort of thing so as to prevent it from every happening again.