Hello!
This image should about sum up what I’m seeing in a scene that was working well in 5.5 but that I’m now trying to figure out how to light in Unity 5.6:
After some experimentation I discovered that the material is still emitting light, even in 5.6, but for some reason that little bit of apparently ambient occlusion shadow stays put.
Even if I crank the lights up (there are two in this sconce, one that doesn’t cast shadows and provides a glow to the wall and bookshelf, and another that does cast a shadow in order to project a pool of light upward), to near nuclear levels, that shadow doesn’t go away:
Any thoughts?
Thanks!

