Persistent shadow near glowing object - Unity 5.6

Hello!

This image should about sum up what I’m seeing in a scene that was working well in 5.5 but that I’m now trying to figure out how to light in Unity 5.6:

After some experimentation I discovered that the material is still emitting light, even in 5.6, but for some reason that little bit of apparently ambient occlusion shadow stays put.

Even if I crank the lights up (there are two in this sconce, one that doesn’t cast shadows and provides a glow to the wall and bookshelf, and another that does cast a shadow in order to project a pool of light upward), to near nuclear levels, that shadow doesn’t go away:

Any thoughts?

Thanks!

Are you using Ambient Occlusion in the lighting tab?

Yep, using ambient occlusion. And that does appear to be an AO type shadow. Thing is, in the 5.5 version one of the point lights in the sconce was set to not cast shadows and that eliminated that AO shadow, but in 5.6 it seems to be casting a shadow despite being set to not do so.