MaT227
1
Is it possible to include scripts inside Unity without having to load the package at every project creation.
What I mean is a permanent editor script that would be persistent over every project.
Thank you.
No, unfortunately that feature is still missing
Everything is project related. Hopefully, somewhere in the future, we get a seperate editor assembly which is build from a folder in the unity editor install path. Of course this assembly would be the first in compilation order, so those scripts don’t have access to any project related stuff. The question is if project related editor scripts should have access to the editor-related scripts… This would make it difficult to share your project with others. I would be happy if they are completely seperated.
In the meantime you can export a unityPackage with your editor scripts and simply import it into your other project.
edit
What usually also works is if you add a hardlink to your projects editor folder and include a folder from an external global source. That way you can directly use the same scripts in all projects. However that might be problematic when you copy the project somewhere else.