Perspective in 3D game deforms our characters face

We are doing 3D puzzle game.

We are playing from the third person.

Here is our model

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It is done in 3D max and the Brush and it is ortoganal.

When we put it in to the Unity something going wrong and we get :

What should we do to get same result?
We already spent 2 weeks of our engineers to solve this problem, please help us !

You need to decrease the FOV of your camera. A wide FOV like the one you have will create a “fisheye” like perspective on objects close to the camera.