Peter77's feedback item collection

This thread contains links to all my feedback threads. I’ll update this post as I create further feedback. The purpose of this thread is that I don’t loose track of my feedback, plus I’ll add it to my signature. I add new feedback items to the top of the list.

Unity Feedback

(2024-04-21) Improve animation events UI in Model Inspector

(2024-03-03) PlayableExtensions.GetDuration() returns unexpected value
https://forum.unity.com/threads/playableextensions-getduration-returns-unexpected-value.1553036/

(2024-02-17) Asynchronous object instantiation

(2023-12-26) Hub: Add setting for “Connect to Unity Cloud”

(2023-12-24) How to sample shadow-map? (ShaderGraph, URP)

(2023-12-23) How to specify “LightMode” tag? (ShaderGraph, URP)

(2023-12-23) How to implement multiple shader passes? (ShaderGraph, URP)

(2023-12-17) How to disable Fog in Lit material? (ShaderGraph, URP)

(2023-12-19) ShaderGraph: “Store variable” node

(2023-12-18) Timeline: Add “Pitch” to AudioPlayableAsset
https://forum.unity.com/threads/add-pitch-to-audioplayableasset-timeline.1528279/

:heavy_check_mark: (2023-12-14) Improve “Assertion failed on expression: ‘particles.array_size() == count’” error message

(2023-11-04) Move LensFlareComponentSRP.OnValidate in #if UNITY_EDITOR block
https://forum.unity.com/threads/lensflarecommonsrp-onvalidate.1513112/

(2023-07-29) Improve “Destroy may not be called from edit mode” error

(2023-04-27) Unify your Services C# API’s

(2023-04-27) My Feedback on the Leaderboard Service

(2023-04-19) Fail BuildPlayer when Addressables content build failed

(2023-04-05) Option to limit “Unity Shader Compiler” processes

(2023-02-15) Bug-fix for ArgumentOutOfRangeException in PlayerInput

(2022-12-11) Improve “Error assigning CUBE texture to 2D texture” error message

(2022-10-18) Improve “Lightmapping.lightingSettings is null” error
https://forum.unity.com/threads/improve-lightmapping-lightingsettings-is-null-error.1350131/

(2022-05-24) Addressables: Make “SimplifyAddresses” API public

(2022-04-19) Why isn’t there a Random.onUnitCircle method?

(2022-04-19) Improve “Particle System is trying to spawn on a mesh with zero surface area” warning

(2022-03-24) Unity Hub: Implement option to turn off auto-updates

(2022-01-08) Improve UnityEngine.Object.Destroy

(2022-01-01) 2021.2 regression: Transform “Copy Component” items moved to sub.menus
https://forum.unity.com/threads/improved-clipboard-copy-paste.834679/#post-7773807

(2021-12-29) 2021.2 regression: Unable to focus Unity editor with single click from Windows taskbar

(2021-12-25) Improve “GLSL link error” error

(2021-12-14) Add “order” argument to RuntimeInitializeOnLoadMethod attribute
https://forum.unity.com/threads/insanely-fast-enter-to-play-mode.701930/#post-7734882

(2021-11-04) Android: Add functionality to detect if Player runs in emulator

(2021-10-29) Localization: Expose LocalizedString error detection in editor
https://forum.unity.com/threads/expose-localizedstring-error-detection-in-editor.1190068/

(2021-10-28) Localization: Improve searchfield UI in Localization Tables window
https://forum.unity.com/threads/improve-searchfield-ui-in-localization-tables-window.1189468/

(2021-10-24) New Cloud Diagnostics Dashboard

(2021-10-15) Localization: New icons in 1.0.3 are hard to distinguish
https://forum.unity.com/threads/new-icons-in-1-0-3-are-hard-to-distinguish.1183198/

:heavy_check_mark: (2021-09-22) TextMesh Pro: Improve “The character used for Underline is not available in font asset” warning

(2021-09-22) UCD: Allow to use badge for release_id in “ucd releases” commands

(2021-09-11) Addressables: Add bug-report case number to Addressables changelog
https://forum.unity.com/threads/add-bug-report-case-numbers-to-changelog.1168691/

(2021-09-02) Improve Analytics Dashboard UI

(2021-08-01) LocalizedString Inspector UI feedback

(2021-07-20) Improve “DontDestroyOnLoad only works for root GameObjects” message

(2021-06-10) Add “Show in Explorer” button to “Addressables Profiles” window

(2021-06-09) Localization Package: Add “Show Folder” button to “CSV Export”

(2021-05-24) Build “assets search index” on project import

(2021-02-27) Improve “Failed to create agent because it is not close enough to the NavMesh”
https://forum.unity.com/threads/improve-failed-to-create-agent-because-it-is-not-close-enough-to-the-navmesh.1065863/

(2021-02-02) Improve “Particle System is trying to spawn on a mesh with zero surface area” warning

(2021-01-22) Add BoundingSphere.Intersect methods
https://forum.unity.com/threads/add-boundingsphere-intersect-methods.1043287/

(2020-12-26) Improve “Next vertex not found in CheckWinding()” error
https://forum.unity.com/threads/improve-next-vertex-not-found-in-checkwinding-error.1028269/

(2020-12-20) Addressables: Support individual loads at the same time
https://forum.unity.com/threads/addressables-loading-time-and-problem.1021408/#post-6641746

(2020-12-18) My Addressables Feedback #2

(2020-12-05) Add [GameObjectTag] attribute

(2020-12-05) Package Manager: Install latest “Verified” package when creating a new project
https://discussions.unity.com/t/819399

(2020-11-31) Improve “GetRemainingDistance can only be called on an active agent” message
https://forum.unity.com/threads/improve-getremainingdistance-can-only-be-called-on-an-active-agent-message.1014319/

(2020-11-29) Remove useless “Copying Addressables data” message
https://discussions.unity.com/t/818701

(2020-11-23) Rename “File > Save”
https://discussions.unity.com/t/817926

:heavy_check_mark: (2020-11-23) “Recent Scenes” and “Recent Projects” menu items
https://discussions.unity.com/t/817925

(2020-10-29) Hide deprecated methods and properties
https://forum.unity.com/threads/hide-deprecated-methods-and-properties.996443/

(2020-08-13) Add “AssetReferenceMaterial” to Addressables
https://discussions.unity.com/t/804341

(2020-07-10) Improve “root1 >= -epsilon || root2 >= -epsilon || root3 >= -epsilon” error
https://forum.unity.com/threads/improve-root1-epsilon-root2-epsilon-root3-epsilon-error.929091/

(2020-07-07) Improve “Game scripts or other custom code contains OnMouse_ event handlers” warning
https://forum.unity.com/threads/improve-game-scripts-or-other-custom-code-contains-onmouse_-event-handlers-warning.927008/

(2020-07-01) Store “Favorites” in project UserSettings rather than globally
https://discussions.unity.com/t/798317

(2020-06-13) Show dirty state of assets in Project browser window
https://forum.unity.com/threads/feature-show-dirty-state-of-assets-in-project-browser.911180/#post-5976305

(2020-06-09) RenderTexture Inspector: Update preview periodically
https://forum.unity.com/threads/rendertexture-inspector-update-preview-periodically.908324/

(2020-06-04) Improve “Move file failed” handling
https://discussions.unity.com/t/794257

(2020-05-29) Profiler: Add odd/even row coloring scheme
https://forum.unity.com/threads/profiler-add-odd-even-row-coloring-scheme.900797/

(2020-05-21) Unity Hub: Improve “Something went wrong”
https://forum.unity.com/threads/improve-something-went-wrong.895298/

:heavy_check_mark: (2020-04-17) Editor: Restore “debugger mode” setting upon editor restart
https://discussions.unity.com/t/786166

:heavy_check_mark: (2020-04-13) Addressables: A meta data file (.meta) exists but its asset ‘Assets/StreamingAssets/aa’ can’t be found
https://discussions.unity.com/t/785369

(2020-04-12) Addressables: Add documentation to Addressables API in code
https://discussions.unity.com/t/785174

(2020-04-10) Unity Hub: Add confirm dialog to “Uninstall” option
https://forum.unity.com/threads/add-confirm-dialog-to-uninstall-option.864580/

(2020-03-24) Unity Hub: make it use less memory
https://discussions.unity.com/t/782084

(2020-03-16) Improve “Processing Addressable Group” popup
https://discussions.unity.com/t/780924

:heavy_check_mark: (2020-02-22) Avoid FindObjectWithTag in Camera.main
https://discussions.unity.com/t/777836

:heavy_check_mark: (2020-02-11) TextMeshPro: Allow more args in TMP_Text.SetText
https://discussions.unity.com/t/776104

:heavy_check_mark: (2020-02-10) TextMeshPro: Leading zeros string-format support
https://discussions.unity.com/t/775962

(2019-12-29) Improve “Open C# Project”
https://discussions.unity.com/t/770673

(2019-12-08) Top 5 Unity interface/UX decisions I find myself fighting or working around the most
https://forum.unity.com/threads/unity-top-5-annoyances-survey-discussion.789401/#post-5258606

:heavy_check_mark: (2019-11-17) HUB: Improve search functionality
https://discussions.unity.com/t/769394

(2019-11-17) Built-in support for VFXGraph in UIElements
https://discussions.unity.com/t/765858

(2019-11-03) Improve “Mask Field”
https://discussions.unity.com/t/764199

(2019-11-03) Cleanup Project context-menu
https://discussions.unity.com/t/764197

:heavy_check_mark: (2019-11-03) Reduce space of “Open Prefab” panel
https://discussions.unity.com/t/764194

(2019-11-03) Expose TextureUtils API
https://discussions.unity.com/t/764161

(2019-11-01) Improve ParticleSystemRenderer.BakeMesh
https://discussions.unity.com/t/764009

(2019-10-20) Improve “MonoScript is registered as both Editor and Runtime script!” error message
https://discussions.unity.com/t/762485

(2019-09-29) Allow [Tooltip] to be used on a class/Component
https://discussions.unity.com/t/759933

:heavy_check_mark: (2019-09-10) Functionality to search for assets by GUID in project window
https://discussions.unity.com/t/757747

(2019-09-03) Allow to paste color values from external applications
https://forum.unity.com/threads/allow-to-paste-color-values-from-external-applications.738845/

(2019-08-19) Implement LayerMask.ToString
https://discussions.unity.com/t/755025

:heavy_check_mark: (2019-08-15) Keep Cinemachine Gizmos in Package folder
https://discussions.unity.com/t/754590

(2019-08-15) Allow “UI Profiler” to collect data when profiling a Player on the target hardware
https://discussions.unity.com/t/754589

(2019-08-12) “TextMesh Pro UGUI” causes warning on Canvas
https://discussions.unity.com/t/754142

(2019-08-08) Expose functionality to detect self-intersecting polygons
https://discussions.unity.com/t/753693

:heavy_check_mark: (2019-08-07) “TMP SubMeshUI” should pick up “Cull Transparent Mesh” from parent
https://discussions.unity.com/t/753506

Editor: Bake lighting of object in close proximity into the same lightmap
https://discussions.unity.com/t/745713/5

(2019-07-28) Editor: Keep last entered search text in “Select” dialogs
https://discussions.unity.com/t/752262

(2019-07-23) Editor: Add shortcut information to tooltip
https://discussions.unity.com/t/751587

(2019-07-19) Editor: Gizmos Dropdown: Use “displayable name” for Components
https://forum.unity.com/threads/gizmos-dropdown-use-displayable-name-for-components.713150/

(2019-07-18) Editor: Fix inconsistent line endings in script files automatically
~~ https://discussions.unity.com/t/751047 ~~

(2019-07-09) Editor: Show Help icon only if [HelpURL] has actually been specified
https://discussions.unity.com/t/750040

:heavy_check_mark: (2019-07-04) Documentation: Improve “Switch to” functionality
https://discussions.unity.com/t/749455

(2019-07-03) Editor: Improve “System is already interested in this transform” Error
https://forum.unity.com/threads/improve-system-is-already-interested-in-this-transform-error.704402/

(2019-06-21) PackageManager: Functionality to remove multiple packages at once
https://discussions.unity.com/t/748032

(2019-06-21) Improve “Asset import did not unload metadata path. This will leak memory.” Error
https://discussions.unity.com/t/747987

(2019-06-16) Frame Debugger: Display mesh name in drawcall sequence
https://forum.unity.com/threads/frame-debugger-display-mesh-name-in-drawcall-sequence.695830/

(2019-06-11) Provide Editor API to read original texture width and height
https://forum.unity.com/threads/provide-editor-api-to-read-original-texture-width-and-height.693007/

:heavy_check_mark: (2019-05-28) Android: Functionality to turn off “symbols.zip” generation
https://discussions.unity.com/t/745011

:heavy_check_mark: (2019-05-28) Improve “scenes use a different bake backend” Warning
https://forum.unity.com/threads/improve-scenes-use-a-different-bake-backend-warning.685786/

:heavy_check_mark: (2019-05-25) Profiler: Expose Render Statistics API
https://discussions.unity.com/t/744662

(2019-05-22) Improve “RenderTexture.Create failed” error message
https://forum.unity.com/threads/improve-rendertexture-create-failed-error-message.682669/

:heavy_check_mark: (2019-04-20) Allow SceneAsset to be used outside the Editor
https://discussions.unity.com/t/740317

(2019-04-13) AssetDatabase: Missing Functionality To Remove “null” Sub-objects
https://discussions.unity.com/t/739349

(2019-04-11) Option To Not Emit Compile Warnings In Packages
https://discussions.unity.com/t/739078

(2019-04-11) Improve “referenced Script (unknown) On This Behaviour Is Missing” Warning
https://forum.unity.com/threads/improve-referenced-script-unknown-on-this-behaviour-is-missing-warning.659902/

(2019-04-10) Improve “texture Wrap Mode Which Is Not Supported By The Platform” Warning
https://discussions.unity.com/t/738952

(2019-04-08) GenericMenu. Add “Sort” method
https://forum.unity.com/threads/genericmenu-add-sort-method.657826/

:heavy_check_mark: (2019-04-04) TextMesh Pro: Assign a name for its meshes
https://discussions.unity.com/t/738182

(2019-04-03) Extend ShaderUtil API (GetShaderInfo)
https://discussions.unity.com/t/738061

(2019-04-03) Improve “format is not supported, decompressing texture” warning
https://discussions.unity.com/t/738046

(2019-02-02) Editor Console Improvements, double-click message functionality
https://discussions.unity.com/t/730912

(2019-01-24) Forum: Include date and time in quotes
https://forum.unity.com/threads/forum-include-date-and-time-in-quotes.618043/

:heavy_check_mark: (2018-12-15) Hook into the Scene context-menu to add custom items
https://discussions.unity.com/t/725117

(2018-12-14) Add “LOD Bias” to SceneView Camera settings
https://discussions.unity.com/t/724002/36

(2018-11-04) Improve “Opening Project in Non-Matching Editor Installation” dialog
https://discussions.unity.com/t/720431

(2018-08-21) Exclude textures from the “Select Texture” window
https://discussions.unity.com/t/712205

Visual Studio Tools for Unity Feedback

(2023-12-23) Visual Studio Tools for Unity: Show [UnityEngine.Tooltip] on types in Quick Info
https://developercommunity.visualstudio.com/t/Visual-Studio-Tools-for-Unity:-Show-Uni/10547377

(2021-02-28) Visual Studio Tools for Unity: “Go To Document” to open shader include doesn’t work
https://developercommunity.visualstudio.com/t/VSTU:-Go-To-Document-to-open-shader-in/1351446

:heavy_check_mark: (2020-07-23) Visual Studio Tools for Unity: “The identifier is not in the scope” in Watch window
https://developercommunity.visualstudio.com/content/problem/1124619/vstu-the-identifier-is-not-in-the-scope-in-watch-w.html

:heavy_check_mark: (2020-07-23) Visual Studio Tools for Unity: “Failed to find a match” in Watch window
https://developercommunity.visualstudio.com/content/problem/1123817/vstu-failed-to-find-a-match-in-watch-window.html

(2020-06-01) Visual Studio Tools for Unity: Inconsistent line endings in scripts
https://developercommunity.visualstudio.com/idea/1067800/visual-studio-tools-for-unity-inconsistent-line-en.html

:heavy_check_mark: (2020-06-01) Visual Studio Tools for Unity: Warning for editor-only calls in non-editor code
https://developercommunity.visualstudio.com/idea/1058457/visual-studio-tools-for-unity-warning-for-editor-o.html

:heavy_check_mark: (2019-08-08) Use [UnityEngine.Tooltip] for Quick Info
https://developercommunity.visualstudio.com/idea/683906/visual-studio-tools-for-unity-use-unityenginetoolt.html

Editor Performance Feedback

I compared performance of Unity 2019.3 and Unity 4.6, because one of the most painful things for me is how slow the Editor became over the years. I tried to express it in a bit more detail in this thread .

2020.2: Compiling empty project significantly slower than in Unity 4.6
https://discussions.unity.com/t/806608

2020.2: Deleting assets inside Unity is significantly slower than deleting them via Windows Explorer
https://discussions.unity.com/t/806605

(2020-06-02) Minimized Editor should not tank CPU
https://discussions.unity.com/t/793874

(2020-04-18) Unity 2020.1: Profiler (Standalone Process) slow start
https://discussions.unity.com/t/786267

(Case 1211383) 2019.3: Editor Overhead in Playmode
https://discussions.unity.com/t/772389

(Case 1206572) 2019.3: Editor UI performance regression
https://discussions.unity.com/t/769778

(Case 1185856) 2019.3: “Enter Play Mode Options”, “No Scene Reload” feedback
https://discussions.unity.com/t/759048

:heavy_check_mark: (Case 1171423) 2019.3: Asset import significantly slower than in Unity 4.6
https://discussions.unity.com/t/751619

(Case 1171344) 2019.3: Focusing editor significantly slower than in Unity 4.6
https://discussions.unity.com/t/751575

(Case 1161373) 2019.3: Enter playmode time significantly slower than in Unity 4.6
https://discussions.unity.com/t/746464

(Case 1161272) 2019.3: Time to open editor significantly slower than in Unity 4.6
https://discussions.unity.com/t/746453

(Case 1158368) 2019.3: Hierarchy window performance significantly slower than in Unity 4.6
https://discussions.unity.com/t/744666

18 Likes

Thanks some great suggestions. I sent some to our hackweek low hanging fruit team :slight_smile:

3 Likes

Cool, thanks a lot Karl! :slight_smile:

1 Like

Hey we’re also tracking these in the Product Management team, keeping an eye on your threads Peter, we have Baste Buanes to thank for pointing these out to us.

4 Likes

That is excellent. Thanks so much Will and Baste!

1 Like

Just a thread-bump to make Karl and Will aware of the various items that I’ve added to the first post during the last months :slight_smile:

1 Like

Half yearly bump to make Karl and Will aware of the various items that I’ve added to the first post during the last months :slight_smile:

1 Like

Hi @Peter77 could you enter a bug for this one please ?

2 Likes

(Case 1251440) Move Tool position changes after duplicating GameObject selection

The bug-report has a pretty weak quality weighting, so I’m not sure if it makes it through QA, unless you pick it yourself.

thanks ! will keep an eye out for it to make sure it follows through

Why was this bug closed with “won’t fix” and this note:

If it gets addressed by future work, why not leaving it open and set it to “Fixed” once that future work is done? Since this is now officially out of your system, I actually doubt that it gets addressed at all.

2 Likes