Peter77's feedback item collection

This thread contains links to all my feedback threads. I’ll update this post as I create further feedback. The purpose of this thread is that I don’t loose track of my feedback, plus I’ll add it to my signature. I add new feedback items to the top of the list.

Unity Feedback

(2025-10-03) Unity Hub appears after closing Unity Editor, please remove this feature

(2025-05-21) Filter Option for 0ms Items in Profiler Hierarchy View

(2025-01-06) Improve Timeline Profiler information

(2024-11-01) Support for ParticleSystem GPU Instancing in ShaderGraph

(2024-04-21) Improve animation events UI in Model Inspector

:white_check_mark: (2024-02-17) Asynchronous object instantiation

(2023-12-26) Hub: Add setting for “Connect to Unity Cloud”

(2023-12-24) How to sample shadow-map? (ShaderGraph, URP)

(2023-12-23) How to specify “LightMode” tag? (ShaderGraph, URP)

(2023-12-23) How to implement multiple shader passes? (ShaderGraph, URP)

(2023-12-17) How to disable Fog in Lit material? (ShaderGraph, URP)

(2023-12-19) ShaderGraph: “Store variable” node

(2023-12-18) Timeline: Add “Pitch” to AudioPlayableAsset

:white_check_mark: (2023-12-14) Improve “Assertion failed on expression: ‘particles.array_size() == count’” error message

(2023-11-04) Move LensFlareComponentSRP.OnValidate in #if UNITY_EDITOR block

(2023-07-29) Improve “Destroy may not be called from edit mode” error

(2023-04-27) Unify your Services C# API’s

(2023-04-27) My Feedback on the Leaderboard Service

(2023-04-19) Fail BuildPlayer when Addressables content build failed

(2023-04-05) Option to limit “Unity Shader Compiler” processes

(2023-02-15) Bug-fix for ArgumentOutOfRangeException in PlayerInput

(2022-12-11) Improve “Error assigning CUBE texture to 2D texture” error message

(2022-10-18) Improve “Lightmapping.lightingSettings is null” error

(2022-05-24) Addressables: Make “SimplifyAddresses” API public

(2022-04-19) Why isn’t there a Random.onUnitCircle method?

(2022-04-19) Improve “Particle System is trying to spawn on a mesh with zero surface area” warning

(2022-03-24) Unity Hub: Implement option to turn off auto-updates

(2022-01-08) Improve UnityEngine.Object.Destroy

(2022-01-01) 2021.2 regression: Transform “Copy Component” items moved to sub.menus

(2021-12-29) 2021.2 regression: Unable to focus Unity editor with single click from Windows taskbar

(2021-12-25) Improve “GLSL link error” error

(2021-12-14) Add “order” argument to RuntimeInitializeOnLoadMethod attribute

(2021-11-04) Android: Add functionality to detect if Player runs in emulator

(2021-10-29) Localization: Expose LocalizedString error detection in editor

(2021-10-28) Localization: Improve searchfield UI in Localization Tables window

(2021-10-24) New Cloud Diagnostics Dashboard

(2021-10-15) Localization: New icons in 1.0.3 are hard to distinguish

:white_check_mark: (2021-09-22) TextMesh Pro: Improve “The character used for Underline is not available in font asset” warning

(2021-09-22) UCD: Allow to use badge for release_id in “ucd releases” commands

(2021-09-11) Addressables: Add bug-report case number to Addressables changelog

(2021-09-02) Improve Analytics Dashboard UI

(2021-08-01) LocalizedString Inspector UI feedback

(2021-07-20) Improve “DontDestroyOnLoad only works for root GameObjects” message

(2021-06-10) Add “Show in Explorer” button to “Addressables Profiles” window

(2021-06-09) Localization Package: Add “Show Folder” button to “CSV Export”

(2021-05-24) Build “assets search index” on project import

(2021-02-27) Improve “Failed to create agent because it is not close enough to the NavMesh”

(2021-02-02) Improve “Particle System is trying to spawn on a mesh with zero surface area” warning

(2021-01-22) Add BoundingSphere.Intersect methods

(2020-12-26) Improve “Next vertex not found in CheckWinding()” error

(2020-12-20) Addressables: Support individual loads at the same time

(2020-12-18) My Addressables Feedback #2

(2020-12-05) Add [GameObjectTag] attribute

(2020-12-05) Package Manager: Install latest “Verified” package when creating a new project

(2020-11-31) Improve “GetRemainingDistance can only be called on an active agent” message

(2020-11-29) Remove useless “Copying Addressables data” message

(2020-11-23) Rename “File > Save”

:white_check_mark: (2020-11-23) “Recent Scenes” and “Recent Projects” menu items

(2020-10-29) Hide deprecated methods and properties

(2020-08-13) Add “AssetReferenceMaterial” to Addressables

(2020-07-10) Improve “root1 >= -epsilon || root2 >= -epsilon || root3 >= -epsilon” error

(2020-07-07) Improve “Game scripts or other custom code contains OnMouse_ event handlers” warning

(2020-07-01) Store “Favorites” in project UserSettings rather than globally

(2020-06-13) Show dirty state of assets in Project browser window

(2020-06-09) RenderTexture Inspector: Update preview periodically

(2020-06-04) Improve “Move file failed” handling

(2020-05-29) Profiler: Add odd/even row coloring scheme

(2020-05-21) Unity Hub: Improve “Something went wrong”

:white_check_mark: (2020-04-17) Editor: Restore “debugger mode” setting upon editor restart

:white_check_mark: (2020-04-13) Addressables: A meta data file (.meta) exists but its asset ‘Assets/StreamingAssets/aa’ can’t be found

(2020-04-12) Addressables: Add documentation to Addressables API in code

(2020-04-10) Unity Hub: Add confirm dialog to “Uninstall” option

(2020-03-24) Unity Hub: make it use less memory

(2020-03-16) Improve “Processing Addressable Group” popup

:white_check_mark: (2020-02-22) Avoid FindObjectWithTag in Camera.main

:white_check_mark: (2020-02-11) TextMeshPro: Allow more args in TMP_Text.SetText

:white_check_mark: (2020-02-10) TextMeshPro: Leading zeros string-format support

(2019-12-29) Improve “Open C# Project”

(2019-12-08) Top 5 Unity interface/UX decisions I find myself fighting or working around the most

:white_check_mark: (2019-11-17) HUB: Improve search functionality

(2019-11-17) Built-in support for VFXGraph in UIElements

(2019-11-03) Improve “Mask Field”

(2019-11-03) Cleanup Project context-menu

:white_check_mark: (2019-11-03) Reduce space of “Open Prefab” panel

(2019-11-03) Expose TextureUtils API

(2019-11-01) Improve ParticleSystemRenderer.BakeMesh

(2019-10-20) Improve “MonoScript is registered as both Editor and Runtime script!” error message

(2019-09-29) Allow [Tooltip] to be used on a class/Component

:white_check_mark: (2019-09-10) Functionality to search for assets by GUID in project window

(2019-09-03) Allow to paste color values from external applications

(2019-08-19) Implement LayerMask.ToString

:white_check_mark: (2019-08-15) Keep Cinemachine Gizmos in Package folder

(2019-08-15) Allow “UI Profiler” to collect data when profiling a Player on the target hardware

(2019-08-12) “TextMesh Pro UGUI” causes warning on Canvas

(2019-08-08) Expose functionality to detect self-intersecting polygons

:white_check_mark: (2019-08-07) “TMP SubMeshUI” should pick up “Cull Transparent Mesh” from parent

Editor: Bake lighting of object in close proximity into the same lightmap

(2019-07-28) Editor: Keep last entered search text in “Select” dialogs

(2019-07-23) Editor: Add shortcut information to tooltip

(2019-07-19) Editor: Gizmos Dropdown: Use “displayable name” for Components

(2019-07-18) Editor: Fix inconsistent line endings in script files automatically

(2019-07-09) Editor: Show Help icon only if [HelpURL] has actually been specified

:white_check_mark: (2019-07-04) Documentation: Improve “Switch to” functionality

(2019-07-03) Editor: Improve “System is already interested in this transform” Error

(2019-06-21) PackageManager: Functionality to remove multiple packages at once

(2019-06-21) Improve “Asset import did not unload metadata path. This will leak memory.” Error

(2019-06-16) Frame Debugger: Display mesh name in drawcall sequence

(2019-06-11) Provide Editor API to read original texture width and height

:white_check_mark: (2019-05-28) Android: Functionality to turn off “symbols.zip” generation

:white_check_mark: (2019-05-28) Improve “scenes use a different bake backend” Warning

:white_check_mark: (2019-05-25) Profiler: Expose Render Statistics API

(2019-05-22) Improve “RenderTexture.Create failed” error message

:white_check_mark: (2019-04-20) Allow SceneAsset to be used outside the Editor

(2019-04-13) AssetDatabase: Missing Functionality To Remove “null” Sub-objects

(2019-04-11) Option To Not Emit Compile Warnings In Packages

(2019-04-11) Improve “referenced Script (unknown) On This Behaviour Is Missing” Warning

(2019-04-10) Improve “texture Wrap Mode Which Is Not Supported By The Platform” Warning

(2019-04-08) GenericMenu. Add “Sort” method

:white_check_mark: (2019-04-04) TextMesh Pro: Assign a name for its meshes

(2019-04-03) Extend ShaderUtil API (GetShaderInfo)

(2019-04-03) Improve “format is not supported, decompressing texture” warning

(2019-02-02) Editor Console Improvements, double-click message functionality

(2019-01-24) Forum: Include date and time in quotes

:white_check_mark: (2018-12-15) Hook into the Scene context-menu to add custom items

(2018-12-14) Add “LOD Bias” to SceneView Camera settings

(2018-11-04) Improve “Opening Project in Non-Matching Editor Installation” dialog

(2018-08-21) Exclude textures from the “Select Texture” window

Visual Studio Tools for Unity Feedback

:white_check_mark: (2023-12-23) Visual Studio Tools for Unity: Show [UnityEngine.Tooltip] on types in Quick Info

(2021-02-28) Visual Studio Tools for Unity: “Go To Document” to open shader include doesn’t work

:white_check_mark: (2020-07-23) Visual Studio Tools for Unity: “The identifier is not in the scope” in Watch window

:white_check_mark: (2020-07-23) Visual Studio Tools for Unity: “Failed to find a match” in Watch window

(2020-06-01) Visual Studio Tools for Unity: Inconsistent line endings in scripts

:white_check_mark: (2020-06-01) Visual Studio Tools for Unity: Warning for editor-only calls in non-editor code

:white_check_mark: (2019-08-08) Use [UnityEngine.Tooltip] for Quick Info

Editor Performance Feedback

I compared performance of Unity 2019.3 and Unity 4.6, because one of the most painful things for me is how slow the Editor became over the years. I tried to express it in a bit more detail in this thread .

2020.2: Compiling empty project significantly slower than in Unity 4.6

2020.2: Deleting assets inside Unity is significantly slower than deleting them via Windows Explorer

(2020-06-02) Minimized Editor should not tank CPU

(2020-04-18) Unity 2020.1: Profiler (Standalone Process) slow start

(Case 1211383) 2019.3: Editor Overhead in Playmode

(Case 1206572) 2019.3: Editor UI performance regression

(Case 1185856) 2019.3: “Enter Play Mode Options”, “No Scene Reload” feedback

:white_check_mark: (Case 1171423) 2019.3: Asset import significantly slower than in Unity 4.6

(Case 1171344) 2019.3: Focusing editor significantly slower than in Unity 4.6

(Case 1161373) 2019.3: Enter playmode time significantly slower than in Unity 4.6

(Case 1161272) 2019.3: Time to open editor significantly slower than in Unity 4.6

(Case 1158368) 2019.3: Hierarchy window performance significantly slower than in Unity 4.6

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Thanks some great suggestions. I sent some to our hackweek low hanging fruit team :slight_smile:

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Cool, thanks a lot Karl! :slight_smile:

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Hey we’re also tracking these in the Product Management team, keeping an eye on your threads Peter, we have Baste Buanes to thank for pointing these out to us.

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That is excellent. Thanks so much Will and Baste!

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Just a thread-bump to make Karl and Will aware of the various items that I’ve added to the first post during the last months :slight_smile:

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Half yearly bump to make Karl and Will aware of the various items that I’ve added to the first post during the last months :slight_smile:

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Hi @Peter77 could you enter a bug for this one please ?

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(Case 1251440) Move Tool position changes after duplicating GameObject selection

The bug-report has a pretty weak quality weighting, so I’m not sure if it makes it through QA, unless you pick it yourself.

thanks ! will keep an eye out for it to make sure it follows through

Why was this bug closed with “won’t fix” and this note:

If it gets addressed by future work, why not leaving it open and set it to “Fixed” once that future work is done? Since this is now officially out of your system, I actually doubt that it gets addressed at all.

4 Likes