Phantom capsule collider in OVR

I am using the sample of Oculus to create a player character.
It has the VR camera, the touch controllers objects, and also character controller and a capsule collider of some sort.
However, I am unable to find where the capsule collider exists.
Even if I disable all the scripts and children, the capsule collider persists, but it’s not visible anywhere in code or in the game object hierarchy.
How is it possible that I have a sort of capsule collider in this OVR object but there is no reference to it anywhere? Or no way to control or change it?

It sounds like it is just using a CharacterController which is a type of collider itself: https://docs.unity3d.com/ScriptReference/CharacterController.html
You can also try typing t:CapsulCollider at runtime in the scene hierarchy to find if one exists.

1 Like

+1 for @TreyK-47 's post. If you collapse the CharacterController script in the inspector the capsule disappears. On the CharacterController script you can see radius and height properties. Changing those properties changes the capsule in Scene View.

Yea, you are both correct.
The CharacterCollider will keep it’s capsule even if it’s not active. But if you remove it completely the capsule will be removed.